grabbit a04d6eba88 🎉 Epic 1 Complete: Foundation, User Core & First Light
## Major Achievements 

### Story 1.14: 前端事件画廊页面 - Gallery Page Implementation
-  Protected /gallery route with authentication redirect
-  Infinite scroll with React Query + Intersection Observer
-  Responsive event cards with thumbnail, date, location
-  Loading states, empty states, error handling
-  Dark theme UI consistent with design system

### Full-Stack Integration Testing Framework
-  Docker-based test environment (PostgreSQL + LocalStack)
-  E2E tests with Playwright (authentication, gallery workflows)
-  API integration tests covering complete user journeys
-  Automated test data generation and cleanup
-  Performance and concurrency testing

### Technical Stack Validation
-  Next.js 15 + React Query + TypeScript frontend
-  NestJS + TypeORM + PostgreSQL backend
-  AWS S3/SQS integration (LocalStack for testing)
-  JWT authentication with secure token management
-  Complete data pipeline: Edge → Backend → Processing → Gallery

## Files Added/Modified

### Frontend Implementation
- src/app/gallery/page.tsx - Main gallery page with auth protection
- src/services/events.ts - API client for events with pagination
- src/hooks/use-events.ts - React Query hooks for infinite scroll
- src/components/gallery/ - Modular UI components (EventCard, GalleryGrid, States)
- src/contexts/query-provider.tsx - React Query configuration

### Testing Infrastructure
- docker-compose.test.yml - Complete test environment setup
- test-setup.sh - One-command test environment initialization
- test-data/seed-test-data.js - Automated test data generation
- e2e/gallery.spec.ts - Comprehensive E2E gallery tests
- test/integration.e2e-spec.ts - Full-stack workflow validation
- TESTING.md - Complete testing guide and documentation

### Project Configuration
- package.json (root) - Monorepo scripts and workspace management
- playwright.config.ts - E2E testing configuration
- .env.test - Test environment variables
- README.md - Project documentation

## Test Results 📊
-  Unit Tests: 10/10 passing (Frontend components)
-  Integration Tests: Full workflow validation
-  E2E Tests: Complete user journey coverage
-  Lint: No warnings or errors
-  Build: Production ready (11.7kB gallery page)

## Milestone: Epic 1 "First Light" Achieved 🚀

The complete data flow is now validated:
1. User Authentication 
2. Device Registration 
3. Event Upload Pipeline 
4. Background Processing 
5. Gallery Display 

This establishes the foundation for all future development.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-31 18:49:48 +08:00

6.5 KiB

Camera Controller Module - Story 4.2 Implementation

This document describes the implementation of the Camera Controller module that captures video frames and publishes them to the event bus for real-time processing.

Features Implemented

Event-Driven Architecture: Camera controller runs as an independent Tokio task and communicates via the central EventBus

Configurable Frame Rate: Supports configurable FPS (default: 30 FPS)

Multiple Input Sources:

  • Physical camera devices (requires OpenCV installation)
  • Video files (requires OpenCV installation)
  • Simulated camera (works without OpenCV - currently active)

High-Precision Timestamps: Each frame includes precise UTC timestamps

Frame Metadata: Each FrameCapturedEvent includes:

  • Unique frame ID (auto-incrementing)
  • High-precision timestamp
  • Frame dimensions (width/height)
  • Compressed frame data (JPEG format)

Current Implementation: Simulated Camera

The current implementation uses a simulated camera controller that generates synthetic video frames. This allows the entire event-driven system to be tested without requiring OpenCV installation.

Running the Simulated Camera

# Run the edge client with simulated camera
cargo run -- run

Sample Output

🎯 Initializing Event-Driven Meteor Edge Client...
📊 Application Statistics:
   Event Bus Capacity: 1000
   Initial Subscribers: 0
🚀 Starting Meteor Edge Client Application...
✅ Received SystemStartedEvent!
🎥 Starting simulated camera controller...
   Source: Device(0)
   Target FPS: 30
   Resolution: 640x480
📸 Received FrameCapturedEvent #1
   Timestamp: 2025-07-30 17:39:35.969333 UTC
   Resolution: 640x480
   Data size: 115206 bytes

Configuration

App Configuration File

The camera can be configured via a TOML configuration file. The system looks for:

  1. /etc/meteor-client/app-config.toml (system-wide)
  2. ~/.config/meteor-client/app-config.toml (user-specific)
  3. meteor-app-config.toml (local directory)

Sample Configuration

[camera]
source = "device"        # "device" for camera, or path to video file
device_id = 0           # Camera device ID (for source = "device")
fps = 30.0              # Target frame rate
width = 640             # Frame width (optional)
height = 480            # Frame height (optional)

Configuration Examples

Physical Camera:

[camera]
source = "device"
device_id = 0
fps = 30.0
width = 1280
height = 720

Video File:

[camera]
source = "/path/to/video.mp4"
fps = 25.0

Enabling Physical Camera Support (OpenCV)

To enable real camera and video file support, you need to install OpenCV and uncomment the dependency.

Installing OpenCV

macOS:

brew install opencv

Ubuntu/Debian:

sudo apt update
sudo apt install libopencv-dev clang libclang-dev

Enable OpenCV in Code:

  1. Edit Cargo.toml, uncomment the opencv dependency:
opencv = { version = "0.88", default-features = false }
  1. Update src/camera.rs to use the OpenCV implementation instead of the simulated version

Event Structure

FrameCapturedEvent

pub struct FrameCapturedEvent {
    pub frame_id: u64,                           // Unique frame identifier (1-based)
    pub timestamp: DateTime<Utc>,                // High-precision capture timestamp
    pub width: u32,                              // Frame width in pixels
    pub height: u32,                             // Frame height in pixels
    pub frame_data: Vec<u8>,                     // JPEG-encoded frame data
}

Event Publishing

The camera controller publishes events to the central EventBus:

event_bus.publish_frame_captured(frame_event)?;

Event Subscription

Other modules can subscribe to frame events:

let mut receiver = event_bus.subscribe();

while let Ok(event) = receiver.recv().await {
    match event {
        SystemEvent::FrameCaptured(frame_event) => {
            println!("Frame #{}: {}x{}, {} bytes", 
                frame_event.frame_id,
                frame_event.width, 
                frame_event.height,
                frame_event.frame_data.len()
            );
        }
        _ => {}
    }
}

Performance Considerations

  • Frame Rate Control: Precise timing control maintains consistent FPS
  • Memory Efficient: Frames are JPEG-compressed to reduce memory usage
  • Async Processing: Camera runs in independent Tokio task, non-blocking
  • Configurable Buffer: EventBus capacity can be tuned based on processing speed

Testing

Unit Tests

cargo test camera

Integration Test

cargo run -- run

Architecture Integration

The Camera Controller fits into the larger event-driven architecture:

┌─────────────────┐    ┌─────────────────┐    ┌─────────────────┐
│                 │    │                 │    │                 │
│  Camera         │───▶│   EventBus      │───▶│  Detection      │
│  Controller     │    │                 │    │  Module         │
│                 │    │                 │    │  (Future)       │
└─────────────────┘    └─────────────────┘    └─────────────────┘
                             │
                             ▼
                       ┌─────────────────┐
                       │                 │
                       │   Storage       │
                       │   Module        │
                       │   (Future)      │
                       └─────────────────┘

Next Steps

With the Camera Controller implemented, the system is ready for:

  1. Detection Module: Process frames for motion/object detection
  2. Storage Module: Save frames and metadata to persistent storage
  3. Analytics Module: Generate insights from captured data
  4. Network Module: Stream/upload data to cloud services

Troubleshooting

"Failed to publish frame captured event": This is normal when no subscribers are active. The camera will continue generating frames.

OpenCV Build Errors: Ensure OpenCV development libraries are installed on your system before enabling the opencv dependency.

High CPU Usage: Reduce FPS in configuration if system resources are limited.